Based on community guides from Pixiv, here is how to "make" or apply the look using these shaders:
While the shaders work on almost any game, certain titles are transformed by the xukmi aesthetic.
xukmi's work has become a standard in the Koikatsu modding scene. For card creators, they are a "required mod" listed alongside other foundational tools in character card descriptions. xukmi fx shaders
Works in roleplay servers that allow client-side shaders (check server rules). Minimal conflicts with other visual mods like NVE or QuantV.
: The primary advantage of xukmi’s shaders is their response to point lights and direction changes. Instead of a painted-on appearance, shadows move realistically across hair, clothes, and skin meshes. Based on community guides from Pixiv, here is
Functionally, . By importing a grayscale image, creators can physically warp the model's mesh. The system uses a 50% gray (RGB 128) as its baseline, representing no change. Pure black areas cause maximum indentation, while white areas cause bulging outward. This technique transforms flat textures into three-dimensional features, creating realistic skin tension and fabric creases.
As of late 2024 into 2025, Xukmi has hinted at developing shaders for Unreal Engine 5 titles. The modding community is particularly excited about a potential port for Assetto Corsa Competizione and Le Mans Ultimate . Works in roleplay servers that allow client-side shaders
KKShadersPlus/Shaders/Skin/SkinPlusTessReflect. shader at main · xukmi/KKShadersPlus · GitHub. Framework Required : These shaders require the modding framework and the (a community-curated mod pack) to function correctly. Plugin Requirements : For full functionality, you should have the Material Editor ShaderSwapper
The creator provides a basic PDF, but advanced tweaking requires trial-and-error or digging into Discord community guides.