Upon creation, these minidumps are meant to be uploaded to Steam. This process is managed by Steam's error reporting API, which matches the dump with debug symbols (PDB files) uploaded to the Steamworks partner site , allowing developers to view the exact line of code that failed. 3. Implementation Best Practices
try
Drag and drop the .dmp file into Visual Studio. SteamAPI WriteMiniDump
: Note that Steam Error Reporting (the automatic submission system) is nearing its End-Of-Lifetime. While SteamAPI_WriteMiniDump is still useful for generating local files you can request from users, automated backend collection is limited.
For more detailed dumps, you can pass structured exception information (if on Windows) to SteamAPI_WriteMiniDump to capture the specific error code. How to Analyze the Dump File Upon creation, these minidumps are meant to be
Its syntax is consistent across the languages that provide bindings for it. In C++, the function signature is:
Developers should note the structural limitations of this feature: Implementation Best Practices try Drag and drop the
Always embed your Build ID to avoid debugging against the wrong version of your code.
The function SteamAPI_WriteMiniDump is a core utility in the Steamworks SDK
What are you using? (C++, Unity, Unreal Engine?) Do you need an automated way to upload dumps to a server ? Are you targeting Linux / Steam Deck users as well?