Rtgi 01702 Release Fixed _top_
If you are using an archived build or trying to resolve edge-splitting anomalies in classic games, configure your ReShade setup using these steps:
While primarily intended for modern GPUs, this "fixed" version optimized the shader's footprint, making it more viable for users on older NVIDIA or AMD architectures. How to Install and Optimize
: This is a premium shader typically available through Pascal Gilcher’s Patreon (McFlyPG). Installation : Place the files in your game's reshade-shaders/Shaders Configuration rtgi 01702 release fixed
Older versions of the Marty's Mods RTGI shader frequently clashed with game user interfaces (UI) and complex depth maps. Because ReShade injects calculations directly into the frame display, a broken depth buffer meant the shader couldn't differentiate between a far-away wall and an item in your hands.
For users looking to implement this specific version, the process typically involves the following steps: If you are using an archived build or
To quantify the improvement, we tested identical scenes on a test bench comprising:
: Light no longer bleeds through solid geometric boundaries or thick walls. Because ReShade injects calculations directly into the frame
First-person weapons cast massive shadows on far-away scenery. Refined Z-thickness mitigation controls. Severe light leaking across game text HUDs. Better stencil separation when correctly ordered. Optimizing the "Fixed" Version for Maximum Performance
The release of RTGI 0.17.02 (Real-Time Global Illumination) by Pascal Gilcher marks a significant stability update for the popular Reshade-based ray tracing shader. This version specifically addresses critical bugs that hindered the performance and visual accuracy of previous builds. Key Fixes in RTGI 0.17.02 Buffer Inconsistencies
To fix broken ray-traced shadows and restore full lighting functionality, follow these steps sequentially: 1. Enable the Debug Visualizer