Reshade Rtgi 0361 Extra Quality __hot__ -
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Ray tracing has become a benchmark for visual fidelity in modern gaming, but not every title comes with hardware-accelerated ray tracing built in. For those looking to add dynamic, realistic lighting to older or unsupported games, shader has become an essential tool. Among the various versions, the 0.36.1 beta holds a special place in the modding community, often paired with the "extra quality" setting to deliver stunning visual results.
To use this, you must have access to Marty McFly's Patreon, where the shader is hosted. reshade rtgi 0361 extra quality
The "Extra Quality" preset transforms the shader from a simple ambient occlusion layer into a full lighting overhaul.
Increase this value to 12 or 16. Higher steps allow the light rays to travel further and map complex geometry accurately. This public link is valid for 7 days
Are you experiencing any specific bugs like or invisible depth buffers ?
This dramatically reduces noise by sending more rays per pixel. While it is the most taxing setting, it is essential for the "Extra Quality" look. 2. Temporal Accumulation and Re-projection Can’t copy the link right now
Earlier builds were often plagued by heavy flickering and "fireflies" (bright white pixels in shadows) during motion. Later builds sometimes prioritized performance to a fault, losing some of the subtle ambient depth. Version 0.361 introduced refined denoising algorithms that hold up remarkably well even at lower resolutions.
Set this to "High" or "Very High." This increases the number of rays cast per pixel, eliminating banding artifacts.
Set between 12 and 16 . This dictates how far each ray travels to look for surfaces, enhancing occlusion accuracy in large environments.