Necromunda - Halls Of The Ancients.pdf- -

The supplement introduces a range of new mechanics that give the Ironhead Squats a unique tactical flavor:

After a successful scenario, each participating gang rolls twice on this table. The group may vote to ban one result. Necromunda - Halls Of The Ancients.pdf-

Disclaimer: Always support Games Workshop's official products. This article discusses a fan supplement for informational purposes. The supplement introduces a range of new mechanics

In the sprawling, polluted underbellies of the hive world Necromunda, danger is a constant companion. Gangers fight over scrap, mutant creatures stalk the sump seas, and the ever-present threat of a wall collapsing into a bottomless chasm is just another Tuesday. But for the truly ambitious—or the truly desperate—there exists a lure more compelling than territory or credits: the promise of . This article discusses a fan supplement for informational

Place neutral, automated turrets on the board that fire at the closest model, regardless of gang affiliation.

Rules for heavy-duty support like the Svenotar Scout Trike , the Skalvian Explorator , and the Vartijan Exo-Driller .

Beyond the major clans, the book fleshes out the Squat identity by detailing concepts like , vital relics that connect each clan to its storied past, and the massive Land Trains that serve as gigantic mobile fortresses. A key piece of the lore, central to their ongoing conflicts in the ash wastes, is the explanation of why the Ironhead Squats hold such a deep loathing for the Ash Wastes Nomads.