Journeying In A World Of Npcs: -v1.0- -nome-
Journeying in a World of NPCs -v1.0- Author: Nome
At its core, is a life-simulation role-playing game that puts the player in the role of an outsider entering a fully realized, closed ecosystem. Unlike traditional RPGs where NPCs (Non-Player Characters) exist solely to give quests or act as backdrop scenery, Nome places them at the center of the experience. The core premise is simple: you are not the main character.
Go now. Walk through the world of ghosts and scripts and advertisements. But walk gently. Because somewhere out there, in the endless plain of consensus, another traveler is looking for a glitch. Journeying in a World of NPCs -v1.0- -Nome-
Instead of a quest tracker, players maintain a journal where they can record the behavioral loops of the NPCs they encounter.
The world doesn't always "hold your hand." Objectives can be unclear, requiring you to actually talk to NPCs and piece together lore to progress. Journeying in a World of NPCs -v1
: True isolation does not occur when you are physically alone; it occurs when you are surrounded by thousands of voices that cannot truly hear or understand you. 2. Breaking Down the Version 1.0 Framework
Used to purchase specialized tools, clothing overrides, or sleeping potions. Progression and Evolution in Version 1.0 Go now
Watch NPCs go about their lives even when you're not looking.
Most people start the game as NPCs. They run the "Childhood" script, then the "University" expansion pack, then the "Corporate Grind" DLC. To become a Player Character (PC), you must .
In software, version 1.0 is the first functional release. It is raw. It is unpatched. It is full of exploits. The world you are journeying through is not a finished simulation. It is the of a society that forgot to install the consciousness update.