For fans of miniature wargaming, Games Workshop's White Dwarf magazine has been a staple of the hobby for decades. One of the most iconic issues is White Dwarf Issue 110, which has recently been made available as a PDF download. In this article, we'll take a look at what's inside this classic issue and why it's still relevant to gamers today.
At the time, the new game Adeptus Titanicus , which focused on the massive god-machines of the 41st millennium, was all the rage. Issue #110 responded to the hunger for new content with incredible speed. Just two months after the game launched, this issue delivered not just one, but two massive expansions.
Depending on which era of "Oldhammer" or modern history you are researching, the term "Issue 110" refers to two entirely different magazines published by Games Workshop: The Classic Era: Issue 110 (UK) The Modern Era: Weekly Issue 110 February 1989 March 2016 Original Price £1.50 $4.00 / £2.40 Core 40k Focus Rogue Trader 1st Edition Era / Ogryns 7th Edition Genestealer Cults Core Fantasy Focus Warhammer Fantasy Battle 3rd Edition Age of Sigmar: Skaven Pestilens Cover Artist Wayne England Studio Product Photography Deep Dive: White Dwarf #110 (February 1989) For fans of miniature wargaming, Games Workshop's White
Before 40k became a rigid tactical wargame, it was a narrative-driven sci-fi roleplaying-wargame hybrid. Issue 110 features unique scenarios, vehicle design rules, or early army lists that highlight the grimdark universe before the lore was heavily standardized. It features the iconic, gritty black-and-white artwork of John Blanche and Ian Miller. 3. Classic Specialist Games
You might wonder why there is a "new" interest in a magazine over 30 years old. The reason lies in the of the early rules. Modern Warhammer is highly balanced and competitive; however, the era of Issue 110 was about "narrative weirdness"—where a Chaos champion could grow a literal tail or a Titan could slip on a patch of oily terrain. At the time, the new game Adeptus Titanicus
White Dwarf Issue 110 refers to two distinct Games Workshop publications: a classic February 1989 issue focusing on early Warhammer 40,000 and Fantasy, and a March 2016 weekly issue covering Genestealer Cult rules. The 1989 issue highlights Eldar Titans and Dwarf firethrowers, while the 2016 issue focuses on modern Genestealer Cults and Age of Sigmar, with archives sometimes available via official channels. Detailed breakdowns of these issues can be explored on the Lexicanum at White Dwarf 110 (UK) - Warhammer 40k - Lexicanum A look at my oldest White Dwarf - 110 from February 1989!
Informative/classified For sale/trade: Games Workshop — White Dwarf Issue 110 (PDF). Clean digital copy, includes original articles, hobby tips, and battlereport. DM for price or swap offers. Instant delivery after payment. Depending on which era of "Oldhammer" or modern
Reflecting the diversity of Games Workshop in the late 80s, this issue included coverage for Dark Future , their car-combat, post-apocalyptic racing game. This section included reports on tournaments and brought a Mad Max-style flavor to the hobby, per the Lexicanum page for White Dwarf 110 . 5.
The first major highlight of Issue #110 is a cornerstone of Imperial Guard (now Astra Militarum) lore: the introduction of the . This article provided the first comprehensive background on the massive, dim-witted abhumans who serve as hulking close-combat brutes for the Imperium. While they had been mentioned before, this issue solidified their role in the grimdark future, providing players with the rules and background to field these lovable, lumbering giants.
Much of the foundational lore for Eldar and Imperium specialized units was established during this era.