FiveM-Scripts/basic/infinite_stamina/client.lua at master - GitHub
Unauthorized use of infinite stamina is a primary target for server-side security.
If you want to maintain a realistic, hardcore roleplay environment, allowing players to sprint forever destroys immersion. Server administrators must take proactive steps to block unauthorized infinite stamina. Anti-Cheat Detection
for _, playerId in ipairs(players) do local ped = GetPlayerPed(playerId) if ped ~= 0 then -- Reset stamina to maximum RestorePlayerStamina(playerId, 1.0) -- Alternative: Set stamina directly SetPlayerSprintStaminaRemaining(playerId, 100.0) SetPlayerStaminaEnergy(playerId, 100.0) end end end fivem infinite stamina
If you want to modify stamina behavior rather than just resetting it, you can use these FiveM Natives SetPlayerStamina(playerId, stamina)
The default FiveM framework inherits Grand Theft Auto V's standard physics. Characters possess a hidden stamina pool that depletes during continuous sprinting. The Depletion Cycle
Some popular stamina console commands include: FiveM-Scripts/basic/infinite_stamina/client
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Other servers turn the stamina bar off completely so everyone can sprint forever. Method 1: Server-Side Scripts (For Server Owners)
One of the easiest ways to achieve infinite stamina in FiveM is by using scripts. Scripts are custom code snippets that can be added to a server to modify gameplay mechanics. To use scripts, you'll need: Anti-Cheat Detection for _, playerId in ipairs(players) do
Modifying player stamina values via external software triggers immediate detection.
Citizen.CreateThread(function() while true do Citizen.Wait(1000) -- Check and reset every second to save CPU cycles local playerId = PlayerId() -- Restore stamina to maximum RestorePlayerStamina(playerId, 1.0) -- Optional: Reset native sprint time state ResetPlayerStamina(playerId) end end) Use code with caution. 2. Framework-Specific Integration (QB-Core & ESX)