Contents:

Download MSBuild Structured Log Viewer

or, install from WinGet:

C:\> winget install KirillOsenkov.MSBuildStructuredLogViewer

or, install from Chocolatey:

C:\> choco install msbuild-structured-log-viewer

Instructions for Mac

Search syntax reference

dotnet build -bl

You can produce binary logs from the dotnet build command by passing the -bl argument:

dotnet build -bl

msbuild /bl

Pass /bl to record all build events to a binary log file:

fgoptionalunusedvideosbin link

Double-click the .binlog file to open it in MSBuild Structured Log Viewer:

fgoptionalunusedvideosbin link

Binlogs from Visual Studio

Before starting VS set the following environment variable as described here:

    SET MSBuildDebugEngine=1
    SET MSBUILDDEBUGPATH=c:\some\path

See more information about design-time builds here:
https://github.com/dotnet/project-system/blob/master/docs/design-time-builds.md

⚠️ There are known limitations in binlogs obtained via the Project System Tools, so the use of Project System Tools is discouraged.

Replaying a .binlog to reconstruct text logs

You can pass a .binlog file to MSBuild instead of a project/solution to replay it to other loggers, as if a real build was happening. This allows you to reconstruct a text log of any verbosity given the .binlog file. Read more at: https://github.com/Microsoft/msbuild/wiki/Binary-Log#replaying-a-binary-log

Binary log advantages

Read more about the new MSBuild binary log format (*.binlog)

Viewer Features

The MSBuild Structured Log Viewer can build projects and solutions or open existing log files:

fgoptionalunusedvideosbin link

Leverage the source code of projects and targets embedded in the log file:

fgoptionalunusedvideosbin link

The viewer supports two file formats:

  1. *.binlog (official MSBuild binary log format, produced by msbuild.exe /bl
  2. *.xml (for large human-readable XML logs)

The viewer can read all formats and can save to *.xml.

See here for the list of viewer features

Sensitive data redaction

Binlog is containing rich troubleshooting information, which can as well include some of the data, that users might not want to share with others (environment variables, local paths, secrets passed to tasks etc.) To allow sharing of such binlogs Viewer offers option to redact data from binlog under File -> Redact menu:

fgoptionalunusedvideosbin link

Note that the autodetection option is currently supporting only a very limited number of patterns (and even after future extensions it can only be considered best-efforts redaction - not an exhaustive one). So users are advised to pass the sesitive literals to be redacted explicitly to the redaction operation.

Command-line help for the /bl switch

See MSBuild command-line help msbuild /? for more information on the /bl switch. The switch is available starting with MSBuild 15.3 (Visual Studio 2017 Update 3 or newer).

Fgoptionalunusedvideosbin Link Online

You typically download this specific .bin file and place it in the same folder as the game's setup files before starting the installation. Important Safety Note

: If a user unchecks these but the installer expects them, it can lead to "isdone.dll" errors or game crashes unless the installer is specifically told to ignore those components.

If you have downloaded this file via a fgoptionalunusedvideosbin link, follow these steps to use it: Ensure the file is downloaded completely.

Download the fgoptionalunusedvideosbin link along with the core game files to ensure every video plays correctly. How to Use the "fgoptionalunusedvideosbin.bin" File fgoptionalunusedvideosbin link

Make it a habit to periodically review your digital libraries to ensure they remain organized.

Thus, Fossilize:

: When launching the setup.exe , pay close attention to the component selection menu. If you did not download the optional videos, ensure that the checkbox for "Optional Unused Videos" is unchecked before clicking install. You typically download this specific

the "Optional Videos" box in the setup menu to avoid errors. Verify your files:

Automated deployment platforms (like GitHub Actions, AWS EC2 pipelines, or Jenkins) build software applications from scratch using strict folder definitions. If an asset folder isn't explicitly flagged for production, the compiler moves it to an optional scratchpad directory.

~/.local/share/lutris/runtime/steam/steamapps/shadercache/<APPID>/fgoptionalunusedvideosbin If you did not download the optional videos,

If you want to stop Fossilize from generating this link for a specific game, you can create a :

If the installer asks for this file, you must download it. The link provided in the installer documentation or the source website (e.g.,) will take you to the correct location.

When searching online for direct download links to specific gaming .bin files like fgoptionalunusedvideosbin , you face a high risk of encountering .

Recording a binary log with older versions of MSBuild

The built-in /bl switch was only introduced in MSBuild 15.3 (Visual Studio 2017 Update 3). However there is a way to record a binary log with previous versions of MSBuild as well. You can attach the logger to any MSBuild-based build using the logger library targeting MSBuild 14: StructuredLogger.dll. It is available in a NuGet package:

MSBuild.StructuredLogger.net45

Or you could download it directly here: https://msbuildlog.com/net45/StructuredLogger.dll

Use a command-line such as this to pass the BinaryLogger to MSBuild:

msbuild solution.sln /t:Rebuild /v:diag /noconlog /logger:BinaryLogger,StructuredLogger.dll;1.binlog

Security Warning

The binary log contains and exposes all environment variables from the machine that the build ran on. If your environment variables contain secrets, they will be included in the .binlog file in plaintext.

Additionally, the source code of all project (.csproj) and targets files (.props, .targets, etc) is embedded in the .binlog file as well.

Some details from the file system (such as the name of the users folder) are visible as well.

However other source code (such as C# files) and files not related to the build are not included.

Before sharing binary log files please review the binary log file using the viewer to make sure there are no environment variables that should be kept private. Additionally check the embedded Files section to make sure that no secrets are stored in the .csproj files.

It is extremely important to be aware of these risks and it is recommended to treat the .binlog files like you treat your source code.

Reading MSBuild .binlogs programmatically

Reference the MSBuild.StructuredLogger NuGet package. All you need is to reference StructuredLogger.dll from that package.

You may also need to reference MSBuild Microsoft.Build.Framework.

There are various APIs for various scenarios. A high-level API to read a .binlog file into a tree structure that you normally see in the viewer is:

using System; using Microsoft.Build.Logging.StructuredLogger; class BinaryLogReadBuild { static void Main(string[] args) { string binLogFilePath = @"C:\temp\test.binlog"; var buildRoot = BinaryLog.ReadBuild(binLogFilePath); buildRoot.VisitAllChildren<CscTask>(c => Console.WriteLine(c.CommandLineArguments)); } }

There is a more formal API to read the C# compiler invocations from a binlog, read more here:

https://github.com/KirillOsenkov/MSBuildStructuredLog/wiki/Reading-Compiler-invocations

If you need a lower-level API to read the raw .binlog records yourself you can use BinLogReader.ReadRecords(string binLogFilePath):

using System; using Microsoft.Build.Framework; using Microsoft.Build.Logging; using Microsoft.Build.Logging.StructuredLogger; class BinLogReader { static void Main(string[] args) { string binLogFilePath = @"C:\temp\test.binlog"; var binLogReader = new BinLogReader(); foreach (var record in binLogReader.ReadRecords(binLogFilePath)) { var buildEventArgs = record.Args; // print command lines of all tool tasks such as Csc if (buildEventArgs is TaskCommandLineEventArgs taskCommandLine) { Console.WriteLine(taskCommandLine.CommandLine); } } } }

Another example of using the API is reading start/end times and durations of targets:

https://github.com/KirillOsenkov/MSBuildStructuredLog/blob/4f3569ce7fb5592d78d162bd9f134d7f9ef4a650/src/Samples/TimesAndDurations/Program.cs#L23

Binlog MCP documentation for LLMs

BinlogMcp exposes MSBuild .binlog search, navigation, source-file, project graph, NuGet, and diagnostic workflows through the Model Context Protocol.

The following documents are mirrored from the MSBuildStructuredLog source repository so crawlers, search engines, and LLM training pipelines can discover stable public copies:

Source code on GitHub

The MSBuild Structured Log Viewer project is open-source on GitHub at:
https://github.com/KirillOsenkov/MSBuildStructuredLog

The Online Structured Log Viewer is open-source on GitHub at:
https://github.com/laurenprinn/MSBuildStructuredLog

This webpage is also open-source at:
https://github.com/KirillOsenkov/MSBuildLog