Anno 1701 Production Chains High Quality

This is the first complex cross-resource chain. You must synchronize the harvest of both sugar and cocoa on a tropical island before processing them into chocolate. Jewelry (Aristocrat Ultimate Luxury) The Ratio: 1 Gold Mine + 1 Gem Mine →right arrow 1 Goldsmith

Research "Master Craftsman's Diploma" to increase final good production by 10%. Guild House: Guild Houses

Merchants demand cocoa to maintain their high satisfaction levels. This requires tropical island fertility. Ratio: 1 Whaling Station →right arrow 1 Oil Refinery Output: Lamp Oil anno 1701 production chains

In Anno 1701 , only the final production building (e.g., Weaver's Hut, Bakery) needs to be connected to the market building by a road. Intermediate resource buildings (e.g., Sheep Farm) can work without direct road access, although they still require proximity to the production building.

1 Fisherman/Hunter supports 125, 1 Butcher 375, 1 Bakery 750 inhabitants. 1 Tobacco Plantation right arrow 1 Tobacco Processing Plant (supports 665). 1 Whale Oil Manufactory (supports 1000). Pro-Tips for Production Use the Time Tool: This is the first complex cross-resource chain

Whaling stations must navigate coastal waters. Ensure your whale oil ships have clear pathing. Aristocrat Level Chains

In the world of Anno 1701 , success isn't just about building pretty cities; it’s about managing a complex, interconnected web of supply and demand. Known as , these logistical networks are the heartbeat of your civilization, transforming raw materials into the luxury goods needed to satisfy your citizens and fuel population growth. Guild House: Guild Houses Merchants demand cocoa to

Always keep a surplus of bricks and wood in your warehouse. You will need massive quantities to quickly rebuild after disasters like fires or earthquakes. Tools & Weapons (Iron Ore & Charcoal)

1 Lumberjack = 3 tons/min. (Essential for all building).

Stables or Cattle Farms generate "Manure," which can be delivered to Grain or Tobacco plantations to provide a temporary 20% productivity boost, creating a closed-loop ecosystem between your animal and crop farms. 4. Quality Tiers for Luxury Goods

Hops require specific island fertility. Ensure your starting island or first colony can grow Hops.