The quality control for a 200-in-1 game was non-existent. Because the components were cheap, you often faced the "Glitch Bible":
The "200 in 1" experience be like...
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#GamingHumor #RetroLife #Multicart #GamerProblems
The . Because pirates would often use any ROM they could find, these compilations included Japanese exclusives, obscure arcade ports, and early titles that had never been released in Western markets. In a way, they preserved a broader history of the 8-bit era than the official market ever did. These bootlegs were so widespread that they even inspired modern, legally licensed consoles like the Evercade , which captures the spirit of the multicart by releasing physical cartridges with official game compilations. The quality control for a 200-in-1 game was non-existent
100% playability, 10% quality. We wouldn't have had it any other way. Drop a 🕹️ if you wasted hours scrolling through that glitchy menu.
The remaining half of the menu relied on recycling the previous games with slight variable changes. Game #5 might be Contra , but game #105 would be Contra Start with 30 Lives , game #150 would be Contra Stage 5 , and game #199 would be Contra Night Mode (where the background color palette was changed to black). This link or copies made by others cannot be deleted
Should the article lean heavily into the behind how bank switching worked?
Did you own one of these multicarts? What was the weirdest game on yours? Let me know in the comments! 👇